chaotic n-space network | fractals | cge | software | philosophy | math | books |home| | ||||||||||||||||||||||
Classic Games Emulation | News | Systems | Emulation | Emulators | Games | Links |
|||||||||||||||||||||||
maintained
by bmartin@cnspace.net
Mario: The Great One
Mario next appeared, along with his brother Luigi, in Mario Bros. Luigi was introduced for the reason of allowing two players to compete simultaneously. Hence, another character must be introduced, or Mario must remain an anonymous and faceless clone. Mario Bros. was also Mario's first appearance as a plumber, though it was his only game to show him on the job. After two apperances, Mario's name was beginning to stick the same way Pitfall Harry's did: recognizable, but only marginally significant. His next appearance changed that.
If Super Mario Bros. was odd, then there is no word to describe Super Mario Bros. 2, so once again we must overlook its bizarreness. Here we discover for the first (and still only time) that Luigi is taller than Mario and that he has an annoying habit of kicking his feet as he jumps. SMB2 was also the first appearance of the Princess in a starring role, along with a mushroom whom nobody really cares about anyway. I should note here that SMB2 as it appeared in the US was not the real Super Mario Bros. 2, which never left the Japanese shore. It is instead the modification of an unrelated game to give it a Mario fasad. Of course, SMB2 also used different gameplay elements than the other Super Mario Bros. games, e.g., Mario did not kill enemies by jumping on them or throwing fireballs at them, but picking them up and heaving them to their very destruction. These differences, put succinctly, screwed everything up. Nevertheless, Super Mario Bros. 2 further cemented Mario's fame and success.
Super Mario Bros. 3 brought Mario closer what he had been in SMB1. Once again he was stomping enemies and breaking bricks with his head; the real Mario had returned. However SMB3 also introduced some new weapons into Mario and Luigi's arsenal. They could now become Raccoon Mario (or Luigi) and fly, or Frog Mario to swim better, among other things. Whereas such things could have negatively affected gameplay, they actually enhanced it (although after the second game in the series, any thing closer to the original was a welcome change). Super Mario Bros. 3, a wildly popular game, showed that Mario wasn't dead yet, and paved the way for a forceful return when the Super Nintendo was released. Super Mario World, once again Nintendo's flagship product on its new console the SNES, took most of its elements from the earlier Mario games, especially (of course) SMB3. It used the Super Mario 1 and 3 run, jump, and squish model, and pitted Mario against various Bowser relatives who hid out in castles. It simplified Mario once again, only allowing him the ability to throw fireballs and fly (although they took away the mondo rad raccoon tail and ears and gave him a more mundane cape); the Frog suits and such were gone. It also introduced an important Mario ally, Yoshi the dinosaur whom Mario could ride like a horse. It is interesting to note that Yoshi has been one of the biggest video game stars since his introduction; but he, unlike Mario, was unable to pass in popularity the one who gave him his first shot at stardom. Super Mario World was Mario's last great appearance, though there always have been many lesser ones; Mario has had countless cameos, and, of course, there is also the Super Mario Land series for Gameboy. These however more capitalized on Mario's fame than advanced it.
About CGE (including contact information) |